Scott revision
Analogue: Any media that uses old recording, transmitting and
broadcast technology.
Digital: Any media that are encoded in a machine readable
format. It can be created, viewed, distributed, modified and preserved on
computer.
Broadcast: Broadcast is the distribution of audio and/or
video content to a wide audience; this take place using both wires and radio
waves.
Platform: Where the media product is used (not a device)
Device: What you consume the media product on.
Devices: Compute, iPod, Games Console, Kindle, iPhone, Tablet
Platforms: Cinema, digital download, radio broadcast, DVD,
CD, online content, webpages, streaming.
Sectors : Moving Image,
Audio, Publishing, Digital Games, Websites.
Products: film/video (films, trailers, documentaries,
animations, corporate or training videos
Drama, adverts, light
entertainment shows, music videos, news programmes, factual programmes
Adverts, drama, news and current affairs, light
entertainment, podcasts, movie soundtrack e-magazines, e-newspapers, posters,
flyers, adverts
Games
Synergy: Cross-media links for one brand or franchise.
Convergence: Using different devices (mobile phones, tablets,
games consoles, laptops, PCs, MP3/MP4 players) to consume the same product.
Stereotypes: The way or representing groups and individuals
in a way that identifies them as belonging to a certain group or type.
Interactivity: Interactivity (between producer/product and
consumer)
BBFC: Regulatory body for British Films and British Board of
Film Classification.
Production: planning, researching and preparing the product
Pre-production: planning, researching and preparing the
product
Production: shooting or constructing the elements of the
product
ASA: Advertising Standards Authority Regulatory body for Advertisement.
PEGI: Pan European Game Information Regulatory body for Games
OFCOM: Regulatory body for television and radio